Trading A Reversal In Binary Options – Part II

Escape from Tarkov - New Player Guide!

Introduction

NEW VERSION: https://www.reddit.com/EscapefromTarkov/comments/ffyynf/escape_from_tarkov_new_player_guide_20_75_pages/

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm)
Disclaimer: I haven't played Tarkov regularly in a couple months. It's possible there has been extensive changes that I have not kept up with. If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

WORKING ON UPDATING FOR .12, HANG TIGHT.
6/2:
  • Added Veritas chart
  • Fixed Vaseline/Star Balm stats, lab key card.
  • Adjusted formatting slightly, spelling adjustments.
  • Added additional resource, updated old ones.

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or 'Scavs' (Scavengers) that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight.
It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, attention to detail with loot placement, and options for combat. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer to raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

Created by SirKilljoy, you can find it here. Note: As of 6/2/19, Outdated. Searching for updated file. Send if you have one!
An updated ammo chart can be found here. It's not fancy or quick reference though. Sorry!

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.)
Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all exfils will be active every game, and some are conditional.
To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.
You can load Raids in an OFFLINE status, which allows you to explore the map or practice against AI without losing gear.
You do not keep any EXP or gear you find in the OFFLINE Raid, though.
To access OFFLINE Raids, head into a Raid normally until you see this screen.
Simply check 'Enable OFFLINE mode for this Raid' and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommend NOT to bring in a lot of gear to Factory until you are experienced.

Customs

Extract map
A fairly large map that was recently expanded. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side.
The location for most quests in the game. Finding geared players here is very easy, so if you are low level attempting to complete early quests (like The Bronze Pocketwatch) it's recommend to AFK in the raid for 20 mins or so, as most players will have moved out of spawns and hit the 'hot' areas already, so it's less likely to be contested, so you may grab your quest item(s) and proceed immediately to Exfil.
Contains a Scav Boss, which is a group of scavs with above-average to high-tier gear that has a chance to spawn in Dorms or Gas Station.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods is the only known location to find the Arsenal Key, which is the rarest and most valuable key in the game at the moment.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot.
The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline.

Interchange

Detailed map
Great, great loot area, but very complex map. Doesn't run very well on old computers. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest before going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.

The Lab ('Labs')

Here's a map.
This is a very complex map, so I highly recommend you read the Wiki article and look at all the maps to get an idea of what it's like.

INSURANCE DOES NOT WORK ON THIS MAP.

If you purchase insurance and lose your items on this map, doesn't matter from whom, you will not get them back.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is by far the most lucrative map to play at the moment. You can easily earn several million roubles per hour by killing Raiders (Juiced-up scavs that are ONLY on Labs), looting their equipment, then running to one of the many, many extracts. Extract camping is hard to pull off and pretty much not viable on Labs.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!

Raiders

Raiders are the avatars of Death in Tarkov, clad in USEC and BEAR hats, high-end armor, and plenty of firepower to boot. Do not fight Raiders directly. They WILL kill you. Raiders are absolutely broken this patch, and are getting fixed next patch to help fix their exploits of both poor AI and how they're a little.. insane. At the moment, the only way to kill raiders is to camp a hallway, room, or door, and attract the scavs to you, headshotting them the moment they enter before they have a chance to lock onto you.
Raiders can see you through and shoot you through surfaces you cannot.
This means you have to be very careful when engaging them. They are also often equipped with very high-end ammo, meaning that most faceshields (even Killa helmets) can be useless vs a Scav who spawned with 'big boy' ammo, 7N39. They can shoot your head if it's even slightly visible. They can prone instantly, as they have no ping. If they drop without slumping over, get to cover immediately.
Typically, strategies to farm Labs (barring rushing certain rooms for static loot) involve rushing a camp-spot and baiting raiders to your location and taking them out quickly, efficiently, and with no mercy. There are many locations to camp, and since there's so many exfiltrations, it's ultimately up to personal preference.
Raiders often spawn with armor (often Troopers and Gen4s) a rig (Sniper or Ana Alpha rig, usually) and a variety helmets and weapons. Always check the ammo the raiders spawn with. If they spawn with ANYTHING other than PS (and 12 gauge) LOOT IT! You can right click their magazine and hit 'unload ammo' to get the ammo without having to grab the mags, which saves space.
BS, BT, BP, 7N39, etc can be worth several hundred roubles a round on the market. They're extremely valuable.
Additionally, Raiders spawn IFAKS, Morphine, and grenades (F-1 & Flashbangs (Zarya)) with regularity. They can also spawn with random consumables and large clumps of cash in their pockets as well. They can spawn several backpacks, most of them being rather large, if relatively uncommon.
Additionally, Raiders can have American names, breach doors, and mumble as if they are a USEC PMC because some of the Raiders are actually USECs. You will learn with experience what the Scavs will or will not say.
Experience Farming on Labs
Labs is perhaps the best place to farm experience on the current patch.
Killing a Raider with a headshot awards 1100 Experience.
This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita.
Labs is currently undergoing an overhaul. At the moment, you require consumable Keycards to enter Labs, which may be purchased from Therapist or bartered Mechanic in exchange for 1 Bitcoin starting at Loyalty Level II. They can also be found in drawers and jackets. Scavs can drop permanent keycards that replace most keys used in the previous iteration of labs.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration!
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.)
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit.
Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Not generally recommended to take because fractures effects can be greatly mitigated with the use of Painkillers. Available from Therapist at Level I, no quest needed.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. Relatively expensive at 13k roubles per kit, though. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear.
Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I.
It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures.
Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect.
Analgin Painkillers
The holy grail of pain medication. With the recent changes, "Painkillers" now have 4 total uses, not 1. The total duration is now greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. Is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 260s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item to sell to Therapist when found.
Ibuprofen
Powerful painkiller. Lasts 600 seconds and has 12 uses. However, it is not recommended to use it as a Painkiller. It is very valuable because it cannot be purchased from Dealers, it must be found, and it is a barter component to late-game containers, the Keytool and THICC Items Case.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has 10 uses. Removes Pain.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. However, because Hydration is usually easy to restore (Liquids are easy to find as 'common' or 'trash' tier loot), and Energy at the moment can't run to 0 within current Raid timers, it is Recommended to just to sell to Therapist as a Loot item.
Medical Injectors are not covered here. Essentially, they are powerful but niche items with strong side effects. Most recommended use is to store them in your Secure Container and sell them either on the Flea Market or to Therapist for roubles.
To be able to Hotkey a medicine item, they must be in a tactical rig or your pockets.

Tarkov's Quest, Progression, and Experience Systems

Tarkov features a very immersive progression system where your main character (PMC) is going into raids to acquire loot - goods that can be sold for a profit to other players, to Dealers (NPC Merchants), or used to fulfill quest requirements in order to complete them and receive your rewards. Additionally, your main character will increase their prowess in a number of skills, which increases everything from how much they can run, increases the ease of which recoil can be controlled, and even how far you can throw grenades. These are referred to 'soft skills.'
Additionally, your PMC is assigned a Level. You can increase your Level by earning Experience - which is rewarded by performing numerous tasks throughout the Raid, completing quests, examining new items, killing other players and Scavs, etc. Successfully extracting from a raid will increase the experience you earn from the raid via a multiplier.
Increasing your PMC's level will allow you to complete additional quests, which increases your Reputation with certain Dealers (and may reduce your Reputation with others) allowing you access to better equipment to purchase. Additionally, completing quests will often reward you with large sums of currency and sometimes equipment, and certain quests unlock items for purchase from that dealer.
A Dealer's arsenal of available weapons, ammo, mods, medication, containers, and etc to purchase by you is determined by their Loyalty Level - or LL, for short. Certain Dealers specialize in different kinds of equipment, and they will pay different rates or straight up not buy particular items. In a future release, eventually Dealers will offer discounts to the player based off their Loyalty Level.
Article on Dealers

Increasing Loyalty Level

Increasing your Trader's loyalty level is extremely important to your progression and overall success in Tarkov. Being able to purchase better Ammo and Equipment is essential to being able to fight other players and secure their loot for your own. Owning Prepare for Escape and Edge of Darkness (EoD) editions of Escape from Tarkov will increase your starting Reputations with Traders. It is unclear if this change will stay after the game's full release.
Typically though, you need three things to increase your Trader's level.
  • Reputation
This is accomplished via quests. Completing a quest will reward you with an increase in the quest givers' reputation, sometimes an increase in another trader's reputation, and sometimes will reduce the Reputation of another trader. Not all Traders need a certain level of Reputation to increase their loyalty Level to II. Peacekeeper and Ragman, for example, just need you to spend a certain amount of money with them.
  • Character Level and Experience Gain
The primary gate behind your trade level (and thus your overall economy and gear leverage) is your Character Level. You increase this by gaining Experience. The easiest way to gain experience is to Loot high value areas, fight players, and kill scavs while completing quests. Generally speaking, your level will advance as you play the game at a moderate pace. One way to farm experience though is to avoid looting all-together and just focus on killing a large number of scavs from a safe distance, after learning where they tend to spawn on any given map. This patch however, labs is fantastic for experience gain. (See above.) Another strategy (albeit one that takes longer) is to loot everything, then drop what you don't want. You gain experience for finding items and picking them up, so picking them up to drop them is technically the best way to gain the most exp per kill.
You can receive additional bonuses to Experience earned. Successfully extracting will increase your experience by a multiplier, typically 1.5x the experience gained during the raid, escaping also rewards a 300 exp Escape bonus which is added to your total before the multiplier is applied.
You can also receive experience bonuses for Exploration, so visiting different parts of the map will reward you with sums of experience, usually 100 to 300 or so. Killing multiple enemies in a row will reward you with Streaks, whose rewards increase as you get more kills. Getting a kill with a Headshot also significantly improves experience gain from kills. You also receive a (very small) bonus when you survive consecutive raids.
Note: Completing a Raid too early (via extraction) will cause you to receive a Run-Through status, which reduces experience earned in that raid by 50%.
Most Quests require you to be a certain level to unlock, and upon completion rewards you with a lot of exp and usually the ability to purchase specific equipment.
  • Money Spent
This is pretty self-explanatory. As mentioned above, Peacekeeper and Ragman can be increased easily just be selling and buying from them. If you need to artifically inflate the amount spent, a good idea is to purchase a large amount of cheap items from them and sell them back to the Trader. You still take a significant loss, usually around 50-60% per purchase, but since the money spent counts both items sold to the vendor and purchases, you get about 140-150% credit per item at about half the cost.

Selling Efficiency

Not all dealers pay the same for certain items. It is important to note that a lot of this is my personal experience, and prices can fluctuate as the Developers may change them for any reason. Use your own common sense and check various dealers before selling particularly lucrative items.

Prapor

Sells AKs, Magazines, many different Ammo types, Grenades, and weapon modifications. I don't tend to sell to him very often, as he doesn't pay the highest for any items that I have personally seen and because you tend to buy most Ammo and mags from him it's not a particular issue to level him up with money spent.

Therapist

Sells medical supplies, food and drink, and storage cases, which are items that effectively increase the size of your stash because they have more space inside than they take up. Most storage items are restricted to certain item types. Pays most for items like Keys, Statues, Rolers, Bitcoin, etc. Many of these items should be sold on the market instead of to her, but often times it's not worth the hassle.

Fence

Pays least for items, sells items for more than other Dealers. Items other players have sold will appear here. Only sell items to Fence that other dealers will not take! Basically a placeholder for an expanded Market.

Skier

Sells various weapons, mods, ammo, Euros, and containers. Pays most for items like Armor, backpacks, headgear, facemasks, flashlights, sights, etc. It is important to note, that Skier will not buy Weapons or most Mods. That means for things like flashlights, you have to take the flashlights/sights off the mount or rail in order for him to buy them, but he pays the best.

Peacekeeper

Deals entirely in Western equipment, UN armor, helmets, etc. Will buy most items, but will pay USD for them. Deals entirely in USD. One good way to get his money spent requirement is just to buy USD, which is used for a later quest from Skier, which unlocks his quest chain. He has a lot of good deals, experiment for yourself. At the moment his MP5 for 10 'bars' knives (scav knives) is an exceptionally good deal and easy to accomplish for new players.

Mechanic

Sells mostly completed weapons with various modifications and unique names, and mods. Sells magazines and some ammo. Offers containers as you progress. His quests are easy to complete, but often are money dumps in exchange for large sums of EXP more than anything else. Pays the most for modifications (except for sights and suppressors) and stripped guns.

Ragman

Sells backpacks, armor, tactical vests, and helmets mostly. Offers aesthetic clothing. Can obtain LL2 by just purchasing from him, does not require reputation. In fact, his first quest tasks you with that very objective. As far as I can see, he does not pay the most for any items in particular. But he is a very useful merchant once you have him at level 2. He will sell Scav Backpacks, which are an extremely efficient backpack to use as it's fairly large but very cheap.
Rule of Thumb for selling items at most value
Weapons: Strip the weapon! Take apart ALL pieces of it (including gas tubes, separating flashlights from ring mounts, etc), sell what you can to Skier. For the rest, sell to Mechanic.
Keys, Food, Medical Items, Statues, Bitcoin, Rolers, etc: Therapist or the Market. For items like this, ALWAYS check the Market first! A lot of these kinds of items are in valuable trades or are required for quests; this means that other players are often willing to pay more for them, above trader prices.

Continued below in a comment, due to character limit.

submitted by dumnem to EscapefromTarkov [link] [comments]

2019 Report - 89 games down!

2018 report
2017 report
Despite the solid number, this was a bit of a mixed year. Free/nominal fees for subscription services meant I spent a fair bit of time on games which were not on my backlog (albeit most were on my wishlist, so I can treat them as a preemptive elimination!). I also had a few timesinks which I regularly went back to as I found many new games to be unsatisfying.

Completed Games

Game Hours
The Lion's Song 4
AER Memories of Old 3
Mad Max 35
Quantum Break 11
Hitman - The Complete First Season 12
Grim Fandango Remastered 6
The Deadly Tower of Monsters 5
Overfall 12
Rock of Ages 2 5
Battlefield 1 6
Soul Gambler 1
Stikbold 3
Cultist Simulator 14
Ziggurat 5
Tyranny 18
Orwell: Ignorance is Strength 3
Tesla Effect: A Tex Murphy Adventure 10
Train Valley 8
Rakuen 6
Dangerous Golf 7
Mutant Year Zero 13
Dishonored 2 18
Finding Paradise 5
The Witcher 3: Wild Hunt GoTY 85
SteamWorld Dig 2 6
Batman: Arkham Knight 30
West of Loathing ~15
The Flame in the Flood 7
Monster Prom 7
Yakuza 0 38
Dominique Pamplemousse 1.5
South Park: The Fractured But Whole + DLC ??
Hellblade: Senua's Sacrifice 8
Pizza Express 8
Yoku's Island Express 6
The Darkside Detective 4
Tales of Berseria 47
The Outer Worlds 21
Agents of Mayhem: Day One Edition 26

Other Games

Game Hours
PixelJunk Nom Nom Galaxy 4
Action Henk 2
Shantae and the Pirate's Curse 4
Castlevania: Lords of Shadow Ultimate Edition 5
Sheltered 12
Sid Meier's Civilization VI 31
Porno Studio Tycoon 3
Aarklash: Legacy 2
Intergalactic Bubbles 2
Tom Clancy's The Division 21
Kingdom: New Lands Royal Edition 4
Halcyon 6: Lightspeed Edition 9
FIFA 18 22
Seven: The Days Long Gone 7
Age of Wonders 3 12
The Dweller 1.4
Out of the Park Baseball 19 30
Niche: A Genetics Survival Game 3
Royal Heroes 4
Endless Space 2 - Digital Deluxe Edition 41
Monster Slayers 11
Dark Train 0.5
State of Decay 2 ~5
The Banner Saga 3 ~2
Gremlins, Inc 5
Warhammer 40,000: Space Wolf 8
Strider 2
Warhammer 40K: Dawn of War 2 9
The Painscreek Killings 2
Road Redemption 8
Moonlighter 7
Shelter 1
Mainlining 2
Reassembly 5
12 Labours of Hercules V: Kids of Hellas 3
Aaero 2
Purrfect Date 5
Space Hulk Ascension 3
Super Daryl Deluxe 8
Think of the Children 2
Legend of Grimrock 2 4
FIFA 19 18
Out of the Park Baseball 20 1
Oriental Empires 6
Iratus: Lord of the Dead 9
Into The Breach 5
There Came an Echo 1.3
World of Mixed Martial Arts 5 ~120
Star Trek Timelines ~180
Football Manager Touch 2019 ~80

Favourite games of the year

1) Rakuen
2) Finding Paradise
3) Monster Prom
4) Witcher 3 GotY
5) Yakuza 0

Most disappointing games of the year

1) The Outer Worlds
2) State of Decay 2
3) Warhammer 40,000 – Space Wolf
4) Purrfect Date
5) Tom Clancy’s The Division

Thoughts on each game

The Lion’s Song
Quite an interesting little game. It manages to link stories about music, painting, mathematics and war in a clever and engrossing way. The choices are genuinely impactful and make for tough decisions at times.
AER: Memories of Old
A short game, but quite relaxing and pretty – especially in the flight sections. I had no interest in the story, but the relatively gentle puzzles and enjoyable flights made it worthwhile.
Mad Max
Much like Mafia III, this is a 10-hour game elongated into a 30+ hour game by copy-pasting tasks. While in theory most tasks are optional, the slow progress and gating of upgrades essentially requires completion of much of them. This becomes a grind, and the gameplay isn’t quite enough to keep it interesting.
Quantum Break
A mediocre story and a mediocre shooter, yet somehow more than the sum of its parts. Maybe I’m just nostalgic for the days of FMV integration in games, but this wound up being quite entertaining.
Hitman – season 1
My first and only other Hitman game is Absolution, which apparently was a departure for the series. That leaves me in the position of finding this return to normality for the series as rather jarring. I prefer the linear and tighter nature of Absolution – since I don’t care enough to go back and complete them in different ways, it felt like a bit of a thin and shallow experience with a threadbare story.
Grim Fandango Remastered
I’m dreadful at P&C puzzle games, and quickly realised I wasn’t going to get far without a guide. As such, I cheated my way through most of it and just played it for the writing. Thankfully, the writing is so good that it was still fun. I wasn’t keen on Full Throttle, which I played last year, but this was amusing throughout.
The Deadly Tower of Monsters
A fun concept – a B-movie spoof – combined with surprisingly forgiving platforming mechanics. I’m not a fan of platformers generally, but the frustration-alleviating features and general sense of humour in the game made for a good experience.
Overfall
Solid roguelike tactical combat, marred by some sloppy writing [I don’t think English is the first language of the writers, but at least a spell-check would have helped], a wonky interface [pertinent information like resistances is obscured] and a strangely harsh unlock system. Not a bad game by any means, but could have been better with a bit more care.
Rock of Ages 2
Bizarre concept, even more bizarre writing, but entertainingly so. It’s surprisingly good-looking and quite fun, but five hours was quite enough for me.
Battlefield 1
I haven’t played a Battlefield game since Vietnam, so this took a bit of adjusting. The campaign is very well presented and offers a nice bit of variety, but it’s over so fast. I had no interest in multiplayer, so this made for a brief, if fun, experience.
Soul Gambler
A very brief visual novel, but at least it had distinct story paths. The writing was decent, if a bit awkward. My main gripe was that you had to individually click through each line on subsequent playthroughs, which is something many visual novels these days manage to avoid.
Stikbold
A rather strange dodgeball game. I didn’t find the strangeness nearly as amusing as Rock of Ages 2, but it was a moderately entertaining experience with a bit of variety through the different settings and objectives.
Cultist Simulator
I’m a bit mixed on this. On one hand, it had a surprising amount of content and complexity to it. On the other, it drastically inflated the complexity by veiling basic gameplay aspects. That could mean a lot of wasted time – or worse, inadvertently wrecking a multi-hour playthrough - because it wasn’t clear what you should be doing next. Walkthroughs and guides were essential. While there’s merit to a game which rewards experimentation and discovery of mechanics, there is a point at which it’s just too obtuse, and at times the game did go a bit too far in that respect.
Ziggurat
A quite clever blend of roguelike and FPS. I’m not much of a fan of the latter, but the gameplay was fun and the roguelike elements softened the blow of failure.
Tyranny
I disliked Pillars of Eternity and went into this with some trepidation. Fortunately, it was a more enjoyable and accessible experience. Where Pillars just threw a mindnumbing amount of lore at me, this offered a relatively comprehensible story doled out in appropriate chunks. While it did have some of Pillars’ mechanical issues, like poor pathfinding in combat, they did not seem nearly as bad (perhaps due to the smaller scale of battles). The base management stuff seemed tacked on, confusing and wholly unnecessary. It was far from my favourite RPG, but solid enough – and didn’t overstay its welcome.
Orwell: Ignorance is Strength
I enjoyed the first Orwell game and initially found this a similarly good experience. The few changes were worthwhile ones, and the story seemed to be building up well. Then it suddenly ended. Surely I done something wrong and met an early endgame? Nope, that was it – a mere few hours of gameplay, with an ending so abrupt that I had no idea it was one until the credits rolled. There are different endings, requiring additional playthroughs, but after that disappointment I wasn’t interested in going back to it.
Tesla Effect: A Tex Murphy Adventure
This was my first game in the series, and I found it enjoyable. I only had to cheat a few times (which is remarkably good by my standards!) and the cheesiness of it was all rather endearing. The sequel is now on my wishlist (though it seems to be a fair way off).
Train Valley
A decent puzzle/strategy game, which quickly escalates from rather placid to chaotic. The simple concept still requires a fair bit of thought to succeed, and while I bumbled through somewhat, it was fun.
Rakuen
Beautiful. One of my favourite games, evoking the spirit of To the Moon by dealing with weighty topics in a whimsical manner. Wonderful soundtrack and great design.
Dangerous Golf
I enjoyed this more than I’d expected. It’s all a bit messy, as one would expect from a heavily physics-based game, and almost throws in too many variations, but it is fairly satisfying. In some levels it’s all too easy to get a platinum medal through sheer luck, but in other levels it takes a fair bit of skill and thought to get a good score, which is rather more satisfying.
Mutant Year Zero
This was frustrating. It has the ingredients for a solid game – great presentation, imaginative world, decent writing and voice acting and the core of a solid tactics game. The problem is that it is structured essentially like a puzzle game. The odds are so intensely stacked against you in a group battle that you must pick off enemies one by one. This makes for a slow and tedious process, especially when combined with the impact of RNG and the unsatisfying ending.
Dishonoured 2
I felt a little let down by this. Presentation was good, story was fine, but the powers were mostly unengaging and the combat was frustrating. The combat issues were partly my fault in that I tried a non-lethal run, but while there were a few more non-lethal options, I would have loved an option to just punch someone in the face rather than having to stand around waiting to parry in order to launch a non-lethal attack.
Finding Paradise
This had a lot to live up to – To the Moon and A Bird Story are among my favourite games – but once again Kan Gao delivered. Touching, funny, surprising and engrossing.
The Witcher 3: Wild Hunt – GotY Edition
I went into this with a bit of trepidation, having strongly disliked the first two games in the series. While I am a big fan of the books, the gameplay never clicked with me. This was an improvement to some degree, but I still found the combat in particular frustrating and relatively shallow. I wound up just playing it as a story, and it delivered in that respect – even many of the side quests were more memorable than the main storylines of a lot of other RPGs I’ve played. While I certainly won’t be joining the “Praise Geraldo” crew, I at least had a better experience than I did with the other games in the series.
SteamWorld Dig 2
I loved the first game. This was certainly enjoyable but did not reach quite the same heights; perhaps through lack of ambition if nothing else. Solid enough, but lacking the impact of its predecessor.
Batman: Arkham Knight
This felt like the weakest of the three main Arkham games (I didn’t like Origins much at all, but that is somewhat separate). The combat, setting and presentation were all as interesting as ever, and the story got genuinely interesting towards the end, but the damned car seemed to drag down everything it was involved in. From puzzles to battles, it always felt a bit wonky to me – a particularly sharp contrast to the famously smooth and refined movement and combat the series is known for. Unlike Asylum and City, I didn’t complete the Riddler challenges. This was primarily due to the car, which I was thoroughly sick of by the end. Perhaps I was rendered a bit grumpier than usual by that, but I also found the Rocksteady tendency to lead the player by the nose at some points, and then leave things utterly oblique at other times, to be particularly grating.
West of Loathing
Genuinely funny at times, and I loved the art style, but it did drag on a little.
The Flame in the Flood
Quite an atmospheric and appealing game. The presentation is gorgeous, albeit marred by irritating pop-in even on a GTX 1080. The gameplay is pretty easy to pick up, and while it can be frustrating in the way that a survival game with randomisation inevitably can be (and why the hell can’t I boil water to remove the bugs?!), the checkpoint system is generous enough to ameliorate this.
Monster Prom
I am not usually one for VNs, but this is great. Entertaining characters, often hilarious (and oh so wrong) writing and easy enough to play through in 15 minutes (it says the short game is 30 minutes, but it doesn't take me anywhere near that). There is plenty of content, some of which is unlockable, meaning there is substantial replayability.
Yakuza 0
The first in the series for me, and quite enjoyable. It was funny at times, though the main plot did cause me to drift off towards the end – I wound up doing crosswords during some of the interminable cutscenes. The combat got a bit repetitive, but it was easy enough to get the hang of. I didn’t enjoy it enough to get stuck into the numerous side activities, but the main game was decent enough.
Dominique Pamplemousse
This is a curious game. It is brief (barely an hour long) and linear. The puzzles are simple. Much of the dialogue is sung, for no apparent reason - and not particularly well. The art style has been described as "claymation noire"; there's little er..."mation", and it all looks a bit muddy. Writing is fine. I chuckled at a few bits, but it's hardly memorable.For all that, I quite liked it. It's original and there's heart to it. In a sea of lazy asset flips, generic AAA games with no respect for your time and visionless projects, here's an example of people actually daring to have a go with a unique vision.
South Park: The Fractured But Whole
Not nearly as well-written as its predecessor, but with significantly better combat. The badge progression system was clumsy, and at one point I was left with a stack of grinding to do. Generally a solid experience, though.
Hellblade: Senua’s Sacrifice
Wonderful presentation, with some of the best voice acting I’ve heard in games. The gameplay itself was decent. Combat was a little too simple, and puzzles could be frustrating at times, but it’s really all about the experience.
Pizza Express
I feel a little silly having spent a lot of money on a gaming rig when I use it to play stuff that looks like something out of the early ‘90s. Nonetheless, this was good fun – amusing story, addictive gameplay and a surprising amount of content.
Yoku’s Island Express
Cutely presented and an interesting concept. It can be infuriating at times, requiring a degree of precision which is perhaps best not associated with pinball, and getting around can be a bit confusing. Overall, though, it’s quite fun.
The Darkside Detective
A pretty simple point & click adventure (aside from one strangely hard instalment), broken into small episodes to make it easy to get through a portion at a time. Nothing exceptional, but a decent way to spend a few hours.
Tales of Berseria
A surprisingly engrossing tale. It's frequently funny and features likeable characters. The voice acting is excellent - it's a tour de force for Cristina Valenzuela in particular.
That helps mitigate a convoluted combat system. It was still throwing tutorials at me after 15 hours; I wound up ignoring them and button mashing, which seemed to work fine on Normal difficulty anyway.
Performance is rock solid. Smooth FPS, fast loading and limited pop-in.
I have never played a Tales game before, and may not play another one, but it doesn't take a love for the series to enjoy this game. Perhaps the group best warned to stay away are achievement hunters - some of them seem to take a heck of a lot of work.
The Outer Worlds
Disappointing. The simplistic combat not only makes that portion of the game dull, but also weakens the RPG aspects since you can pour all your upgrade points into speech skills, making those challenges a breeze. The writing is one-note (everyone is quirky, snarky or both), the choices are binary and rarely provoke thought (indeed, the hardest choice was one of the very first) and the characters aren't particularly interesting - nor are they given much chance to be in their shallow quests. It also performed poorly on a decent rig - though that's to be expected from Obsidian.
Agents of Mayhem
It's...not that bad. Sure, it's flawed - repetitive quests, buggy at times and nowhere near the level of Saints Row's writing - but it has an enjoyably distinct set of characters (sadly enough, the character missions were more interesting than those of Outer Worlds) and the combat is enjoyably free-flowing.
PixelJunk Nom Nom Galaxy
I liked the idea of discovering ingredients and turning them into various products, but it quickly became centred around ever more complex process designs which were of no interest to me.
Action Henk
A fun runner; gorgeously presented. I sucked at it though!
Shantae and the Pirate’s Curse Presented in an enjoyably light-hearted manner, but it felt like it was dragging on even after four hours.
Castlevania: Lords of Shadow Ultimate Edition
I was quite excited to play this, since it featured three of my favourite actors – Patrick Stewart, Robert Carlyle and Jason Isaacs. That’s the only reason I managed to last five hours. I hated pretty much everything about it; the shoddy fixed camera, the tedious fighting, the cringeworthy writing… The sad thing is that I bought another two games in the series.
Sheltered
A solid little survival management game. I didn’t enjoy it nearly as much as Zafehouse Diaries or Dead State, mainly because the RNG was a bit too impactful. It’s far too common for a game to simply be unwinnable due to a lack of rain and/or the distribution of resources in nearby locations. When things are fairer (or the difficulty is lowered) it becomes quite a grind – with no real winning condition and little in the way of variety (there are a few shallow quests of minimal value or interest) tedium ensues.
Civilization VI
Quite liked the new mechanics and enjoyed playing as Australia (though Walzing Matilda is so distinctive that it gets a bit grating). Having spent many hours in its predecessors though, there was nothing particularly groundbreaking which compelled me to play more than a few games.
Porno Studio Tycoon
I’ll give pretty much any management game a go! Unfortunately, things weren’t particularly well explained and while there seemed to be a bit of depth, a lot of it was blocked off (to add to the confusion, the tutorial focused on mechanics which were blocked off for much of the early game).
Aarklash: Legacy
I normally like tactical games, but this was just too unforgiving and there was no ability to grind to reduce the difficulty.
Intergalactic Bubbles
It’s basically Bubble Bobble, which is fine. It’s quite nicely presented. The problem is that each level is meant to be completed in a certain number of moves, but since the bubble colours are randomly generated, it’s mostly down to luck – you might be able to wipe out half the bubbles on your first move, or might struggle to get any matches at all.
Tom Clancy’s The Division
I got fairly close to the end of this game but was just so fed up with it that I couldn’t push myself to get through it. The story was forgettable, the shooting mechanics were mediocre, all the extraneous gameplay elements were just an annoyance and I felt the game was balanced against me as a solo player (only twice did I find a co-op partner, and both of them screamed in Korean throughout). It looked impressive, at least.
Kingdom: New Lands Edition
I really thought I’d like this game, and had it on my wishlist from release. I love management games, and have no issue with passive management. It also looked gorgeous; this is one of the best-looking pixel-art games I’ve played. Unfortunately, it did not click at all. The AI was not bright, which is inevitably a source of a lot of frustration in a passive management game. Further, the gameplay was just dull. I felt like I was running back and forth endlessly for little reward – pretty though it may have been, I found myself wishing for a button to speed up time. The positive reviews suggest it is a relaxing and chill game – I just found myself frustrated with the AI and bored by the gameplay.
Halcyon 6: Lightspeed Edition
For some reason I thought this was more of a starbase management sim rather than a tactical space battle sim. The starbase elements are there, but they are pretty thin. Most of the game is about the tactical space battles, which were interesting and varied enough early on, but after nine hours and no end in sight I was sick of them.
FIFA 18
I haven’t played a FIFA game since ’98, so it was interesting to give this a go. The story mode was okay – quite well presented, but the player rating system was infuriating at times (the out-of-position penalties in particular). I did find that there was a huge gap in the difficulty settings – one was ludicrously easy (insultingly so; the AI kept missing from close range), but the next was a bit too steep for someone essentially new to the series. An option between the two would have been nice, or at least an easier difficulty which at least tried to mask how easy it was making things! I also tried management mode, but having been used to Football Manager’s detail I was not able to get into this.
Seven: The Days Long Gone
This was a frustrating experience. I really liked the concept of an isometric thief RPG, and did my best to give it a fair chance. It had its positive aspects; freedom of movement, decent voice acting and reasonable graphics. However, the freedom of movement also worked against it; confrontations with enemies often spiralled into circular chases suited to Benny Hill music and I lost count of the number of times I plunged to an untimely death through a misstep. Moreover, it didn’t really work to its premise. The game started with a tutorial centred around a stealthy heist, which seemed to be the central premise of the game. The next time I encountered a situation close to that was six hours later.
Age of Wonders 3
I loved Shadow Magic many years ago but struggled to get into this. Maps seemed to take an inordinately long time to the point that armies were monstrously large and there was no research left. Maybe I was too defensive, but the AI was very passive.
The Dweller
A decent little puzzle game with minimal assets.
Out of the Park Baseball 19
A slight improvement on its predecessor. The main addition was an online card-game mode, but I’m not sure that works well in a management game. My squad was rapidly full of high-end talent and I felt no real connection to the team.
Niche: A Genetics Survival Game
Nice concept, but a rather wobbly execution. The genetics aspect tended to be lost due to the fast paced and tough nature of the game; the focus was so much on just keeping any creature alive that genetics didn’t come into my thinking. Apparently the best strategy is to sit on the first island for ages and build up a tribe, but the tutorial didn’t make that clear at all.
Royal Heroes
A grindy and buggy mobile game.
Endless Space 2 – Digital Deluxe Edition
I thought I was falling out of love with the space 4X genre, having been very disappointed with the last few I placed – particularly Stellaris – but this hit the mark. The alien races are distinct, making for significantly different gameplay. The gameplay itself is always interesting; unlike Stellaris, it doesn’t hit a dead patch mid-game. I found the combat a little frustrating – seemingly even contests would often have completely one-sided results for no apparent reason – but aside from that it was a solid game.
Monster Slayers
An enjoyable little rogue-lite deck builder. While I normally prefer a bit more flexibility in deck building, tying cards to characters meant that each one had a distinctive feel which gave the game plenty of replayability.
Dark Train
This sounded interesting in concept, but was way too oblique for me.
State of Decay 2
This seemed like the perfect game for me – I love survival management and settlement building. Unfortunately, it wound up feeling rather like a shallow MMO – trite dialogue, grindy tasks and no real sense of purpose or direction. I just found myself engaging in long, dull runs between locations, engaging in the same shoddy combat over and over again.
The Banner Saga 3
I played the first two games in the series to completion and seem to recall enjoying them, but something about this did not click at all. I had zero interest in the story – the time between instalments has dulled my memory of it – and the gameplay just felt so flat. I’m not really sure what changed between playing the last two games and now, but I had no motivation to keep playing.
Gremlins, Inc
A reasonably enjoyable but forgettable board game.
Warhammer 40,000 – Space Wolf
This is a game plagued by odd design choices. It has turn-based combat (which I love), but it is deprived of so much of its strategy by the way it is designed. Enemies appear at arbitrary moments from arbitrary locations (including amid your troops) without warning or logic, meaning that success requires either a degree of fortune or grinding missions to know when and where enemies will appear. Perhaps this is to compensate for the weak AI, which is prone to boneheaded acts, but it just makes things irritating and dull.
It also has a card collecting and deck building mechanic (again, which I love). The distribution of cards, however, is bizarre – completing tasks in missions (which can take 30+ minutes each) will give a couple of low-level cards. In contrast, activating one of numerous codes from the forums provides a pile of high-level cards. “Legendary” cards are so readily available in this form that a deck can be filled with them with a few minutes’ effort. There is a clumsy system for upgrading each card, none of which is explained in the shallow tutorial.
There is also an upgrade path for your squadmates – again poorly explained – which is reliant on grinding missions. They don't use your custom decks, so while you're flooded with Elite and Legendary cards for the leader, you have to grind just to eke out a few more Uncommons for the rest of your squad.
There's really nothing else to recommend the game. Graphics and sound are serviceable and the story is barely there. It just feels like yet another Warhammer game pushed out for the sake of it.
Warhammer 40,000 – Dawn of War II
Another disappointing Warhammer game.
Again this had things I liked – a strategic layer with character progression, equippable loot, choice of missions and ebb and flow of the wider battle. However, I found this constrained by the limits placed on that strategy, with constant time pressure funnelling me into the key missions . I’m not sure how much that time pressure would have impacted on the outcome – would doing side missions result in overall failure – as it was never properly explained.
Moreover, I found the RTS gameplay really quite dull and repetitive, such that I didn’t feel compelled to continue.
Road Redemption
Incredibly dumb – horrible dialogue, clumsy gameplay (trying to aim guns while riding was a nightmare) and buggy (the one round which I won was as a result of a bug which caused me to be invincible for most of it), but it did have some entertainment value.
Moonlighter
Having spent 125 hours in Recettear, it's fair to say I am very much open to the burgeoning shopkeeper-by-day/dungeon-crawler-by-night genre. Unfortunately, this fell flat. Even after a relatively short period it became a dull grind.
Much of that is due to a distinct lack of charm; it looks nice in screenshots, but lacks any real character or presence in game. The absence of any decent writing is another problem; what there was of the story didn't interest me in the slightest. In contrast to a game like Recettear, filled with charm and heart, this was utterly bland. Add in the clumsy storage system, shallow shopkeeping, sluggish combat and irritatingly repetitive music, and seven hours was more than enough for me.
Shelter
Was rather surprised to dislike this. I found myself getting lost far too easily, which given that it was a very linear game meant a lot of frustration. The visual presentation was grating and confusing.
Mainlining
Moderately interesting hacking game, but too shallow, linear and not particularly well written.
Reassembly
Took a while for this to click, but once it did it was decent enough. I could have spent many hours playing this in the ‘90s, but it didn’t have enough of interest for me to do so now.
12 Labours of Hercules V: Kids of Hellas
Cute enough, I suppose, but quickly became repetitive.
Aaero
A music-based shooter with poorly explained shooter mechanics and music which was very much not to my taste. One track really stood out as effectively blending the music and game mechanics, but that should have been the standard rather than the exception.
Purrfect Date
This game is presented as a cutesy, tongue-in-cheek game and for the most part it pulls that off pretty well. If that was the sum of it, I'd be reasonably satisfied. Instead, there is a dark, unpleasant story underneath, with numerous descriptions of animal abuse.
It's utterly jarring - a game which is presented as being for cat lovers (not that kind of lover), yet featuring descriptions of them being victims of torture, experimentation and killing.
The closest thing to a warning on the store page is a reference to "black humour", which doesn't cover it in my view. There is no humour in these scenes, so it’s not “black humour”. I don’t know what it is, other than a simply bizarre choice. Even putting aside the lack of warning, it's an unpleasant and jarring experience. I'm at a loss as to what on earth the devs were thinking.
The writing is otherwise reasonably good. The structure of the game, however, is poor. It requires multiple playthroughs to get a proper ending, and there is no way to quickly skip the text. Prepare for RSI, clicking through page after page of dialogue, if you ever want to get to the ending.
Suffice to say, going through this once is quite enough for me.
Space Hulk Ascension
I normally love turn-based combat, especially with RPG progression, but this was just dull and frustrating. Not having a good year with Warhammer games.
Super Daryl Deluxe
All very QUIRKY, and constantly at pains to remind you of how QUIRKY it is, without ever being particularly amusing. The art style is at least eyecatching, and some of the music is decent, but the writing didn’t grab me at all. The combat was a grindy battle of attrition – the only thing worse than “kill x monster” quests are “collect x items which randomly drop from only a small percentage of monsters after you kill them” quests. Add in the ever-frustrating boss fights where you had to win through repeating an unintuitive set of actions several times, and I didn’t feel like going much further.
Think of the Children
Nice idea, and it’s good to play a locally-made game, but it’s dreadfully designed for a single player. Although it can have up to three co-op partners, it doesn’t adjust the difficulty in the slightest to cater for a solo player rendering it near-impossible.
Legend of Grimrock 2
Obtuse puzzles, clumsy combat and bland design made this quickly unappealing.
FIFA 19
I mainly just played for the story mode, which was fine. Didn't notice much of a difference from 18.
Out of the Park Baseball 20
No discernible improvement upon its predecessor.
Oriental Empires
Some nice ideas, but thoroughly dull. In six hours I was attacked three times by bandits and spent the rest of the time painstakingly building farms.
Iratus: Lord of the Dead
An enjoyable little strategy game. I will probably go back to it since it's in early access and is constantly being rebalanced.
Into the Breach
Moderately interesting strategy, but not enough to keep me coming back.
There Came An Echo
Iridium's previous game, Before the Echo (aka Sequence) was a flawed but enjoyable hidden gem.
There Came an Echo has a similar level of charm, but two fundamental problems.
The first is that it was simply unplayable on my PC. A black screen after loading; no way past it. Apparently it was due to an incompatibility with my microphone which is rather problematic when I don't HAVE a microphone.
The second is that (having used my partner's computer to run it) ultimately it's a very raw proof of concept. Like its predecessor it has charm in the voice acting and writing, but unlike its predecessor it is just not a lot of fun to play. Put aside the gimmick of giving voice commands and you're left with a short, clumsy, shallow and frustrating experience.
World of Mixed Martial Arts 5
As usual for the series (indeed, the dev in general), a stack of good ideas marred by fundamental flaws. Good as a hypnotic experience between other games.
Star Trek Timelines
I tried this briefly a few years ago and didn't get into it, but I certainly did this year. It's all pretty shallow, but as a fan-friendly timewaster it's decent enough.
Football Manager Touch 2019
Endlessly infuriating, and a bit buggy, but always manages to draw me back in.
submitted by Donners22 to 12in12 [link] [comments]

Results of the Seventh Great FE:H Demographics and Opinions Survey!

Hi all,

It’s time for results! Thank you to everyone who participated – we had around 3,400 results this time! For future context, this survey was posted about a week after the Performing Arts banner.

If you responded to the survey or find these results valuable, upvotes to increase the visibility are much appreciated. There's a lot of Holy War threads to compete with right now, and I don’t want anyone who took the time to respond to miss seeing the results!

As always, neither myself nor this survey are associated with Intelligent Systems or Nintendo in any way. Please direct feedback about the game itself to the official channels.

Now without further ado, let’s get into the results! Album with all the graphs combined is linked in the closing remarks section, though I’d recommend reading the post itself as it contains more analysis and comparisons to previously-asked questions to show trends.
 
Previous Survey Results: First_Survey | Second_Survey | Third_Survey | Fourth_Survey | Fifth_Survey | Sixth_Survey

~ Demographics ~

As usual, the majority 99.6% reached this survey through Reddit, with the remainder coming from shared links. If you shared the survey with someone, make sure to share this results post with them as well!

72.6% began playing FE:H within 1 week of release, with 9.1% more beginning in February. 1.3% of respondents joined in September. Full results here: [Graph].

42.9 % report being F2P, a slight decrease compared to the previous survey (-1.5%), continuing a slow decline. Also, 25.1% have spent between $1 - $100 and 3.9% have spent over $1000, up +0.4% from the previous survey. Full results here: [Graph].

19-21 is the median age range. Full results here: [Graph]. Remember that these results are influenced by the subreddit’s demographics, and are not representative of the larger player population.

79.5% of respondents are male, 17.1% female, and 1.9% non-binary (66 respondents). Remember that these results are influenced by the subreddit’s demographics, and are not representative of the larger player population. [Graph].

70.9% live in North America, followed by 16.7% in Europe. 4.4% in Asia, 3.1% in South America, 3.8% in Oceania, 0.7% in Central America & the Caribbean, 0.1% in Africa, and 0.3% in the Middle East. Remember that these results are influenced by regional availability and the popularity of Reddit - a predominantly English-speaking website - in those regions as well. [Graph].

71.9% of respondents are in Arena tier 18 or above. 20.2% are tier 20 (+7.3% since last survey). The median tier is 18, and the average is 17.94. Full results here: [Graph].

~ Summoning ~

Brave Heroes is the most summoned-from banner since the previous survey, with 95.1% of respondents reporting that they have spent orbs on it at least once (excluding the first free summon). Performing Arts is close behind at 94.5%, followed by Dauntless Crimeans at 79.0%. The next closest are both of Hector’s banners, To Die on the Battlefield Tempest Trials Mini (37.6%) and Choose Your Legends Top 8 Block A (35.6%). Full results here: [Graph].

Brave Heroes is the most common orb-draining banner since the previous survey, with 54.1% of respondents reporting that they used the most orbs on it. Runner-up is Performing Arts at 23.3%, then Dauntless Crimeans at 12.8%. Full results here: [Graph].

Brave Heroes is the most common favorite banner since the previous survey, with 54.0% of respondents reporting it as their favorite. Runner-up is Performing Arts at 27.9%, then Dauntless Crimeans at 8.2%. Full results here: [Graph].

72.9% chose Brave Lyn as their free guaranteed summon from the Brave Heroes banner. 13.5% chose Brave Ike, 9.0% chose Brave Lucina, and 4.1% chose Brave Roy. [Graph].

28.1% spent money on orbs specifically for Brave Heroes, which places it higher than all special banners so far expect for Hero Fest I (34.3%). [Graph].

21.6% spent money on orbs specifically for Performing Arts, which makes it the third-highest grossing, just above Spring Festival (21.3%), but behind Brave Heroes at 28.1%. [Graph]

Brave Ike was the most summoned for on the Brave Heroes banner at 76.9% of respondents pulling for him. Brave Lucina had 64.5%, Brave Roy had 53.4%, and Brave Lyn had 50.8%. Keep in mind that these numbers are affected by the free summon choice, where Brave Lyn was chosen most often. [Graph].

Performing Azura was the most summoned for on the Performing Arts banner at 79.0% of respondents pulling for her. Performing Inigo had 62.8%, Performing Olivia had 59.8%, and Performing Shigure had 33.7%. [Graph].

~ Grand Hero Battles & Bound Hero Battles ~

87.0% completed BHB Ephraim & Eirika on Hard, 81.7% on Lunatic, and 66.6% on Infernal. [Graph].

87.6% completed BHB Ninian & Hawkeye on Hard, 81.5% on Lunatic, and 72.4% on Infernal. [Graph].

The average difficulty rating for Ephraim & Eirika Hard is 1.95, and Ninian & Hawkeye Hard is 1.97.

The average difficulty rating for Ephraim & Eirika Lunatic is 2.84, and Ninian & Hawkeye Lunatic is 2.81.

The average difficulty rating for Ephraim & Eirika Infernal is 3.80, and Ninian & Hawkeye Infernal is 3.63.

Legion Infernal remains king with the highest difficulty rating so far (4.77).

[Ephraim & Eirika Graph], [Ninian & Hawkeye Graph].

The amount of help used by players to complete Ephraim & Eirika and Ninian & Hawkeye can be seen here: [Graph].

Cross-analysis reveals that 54.98% of those who completed Ephraim & Eirika Infernal did so without any outside help. 58.77% for Ninian & Hawkeye Infernal.

~ Squad Assault III ~

39.0% have completed the 3rd Squad Assault, compared to 59.6% who have not. [Graph].

3.45 is the average difficulty rating for the 3rd Squad Assault. 48.0% rated the difficulty at a 4/5 or above. For comparison, the 1st Squad Assault had an average difficulty rating of 3.73. [Graph].

3.14 is the average enjoyment rating for the 3rd Squad Assault. 35.1% rated their enjoyment at a 4/5 or above. For comparison, the 1st Squad Assault had an average enjoyment rating of 3.32. [Graph].

31.4% reported not using any outside help to complete the 3rd Squad Assault (compared to 40.5% for the 1st Squad Assault). 15.8% looked at maps/units to do their own strategizing, 6.2% used some advice/strategizing/teambuilding help from others, and only 1.9% followed a video or step-by-step image guide. [Graph].

~ Tempest Trials Mini: To Die on the Battlefield ~

90.0% reached the final unique reward (Distant Def 1 Seal) at 20,000 points in Tempest Trials Mini.

91.9% reached 5* Masked Marth, 92.8% acquired the Defense +1 Seal, 94.1% achieved the Quickened Pulse Seal, and 95.7% acquired the 4* Masked Marth [Graph].

Ninian was the most-used Bonus Unit at 49.5%, followed by Hector (46.2%) and Masked Marth (24.9%). Lloyd was the least-used at 3.3%. [Graph].

4.55 is the average enjoyment rating for the Tempest Trials Mini. 92.3% rated their enjoyment at a 4/5 or above. [Graph].

2.34 is the average difficulty rating for the Tempest Trials Mini. Only 7.0% rated the difficulty at a 4/5 or above. [Graph].

60.1% prefer the Tempest Trials Mini over the regular Tempest Trials, while 3.7% feel the opposite. 34.5% have no preference. [Graph].

~ Tempest Trials: Moment of Fate ~

53.4% reached the final orb reward at 99,999 points in the Fourth Tempest Trials.

92.3% reached the Panic Ploy 1 Seal, 95.6% reached 5* Black Knight, 96.5% achieved the Fortify Defense 1 Seal, 97.8% reached the Resistance +1 Seal, and 99.1% reached 4* Black Knight [Graph].

Ike was the most-used Bonus Unit at 52.3%, followed by Black Knight (39.6%) and Elincia (31.7%). Mist was the least-used at 6.3%. [Graph].

3.67 is the average enjoyment rating for the Fourth Tempest Trials. 58.5% rated their enjoyment at a 4/5 or above. [Graph].

2.74 is the average difficulty rating for the Fourth Tempest Trials. 20.0% rated the difficulty at a 4/5 or above. [Graph].

Tempest Trials Mini: To Die on the Battlefield is the favorite Tempest experience so far, at 55.2%. The runner-up is Tempest Trials IV: Moment of Fate at 20.3%, followed by Tempest Trials III: Reunited at Last at 9.6%. Full results here: [Graph].

~ Specialty Teams: Horse Emblem ~

Comparison to last month’s results are in parentheses at the end of each line.

91.4% can complete the monthly Cavalry quests (+2.9%).
91.6% can field a full Lv.40 Cavalry team (4 Cavalry units) (-2.6% w/ Lv.40 specification).
71.2% use a Dire Thunder user on their main Cavalry team (+3.6%).
69.5% use Brave Lyn on their main Cavalry team (---%).
30.4% use a Blade tome on their main Cavalry team (-4.4%).
21.2% use another tome mage (non-Dire non-Blade) on their main Cavalry team (-5.2%).
70.1% use Xander or Camus on their main Cavalry team (-7.5%).
40.9% have used their main Cavalry team in Arena Offense (+1.6%).
33.8% have used their main Cavalry team in Arena Defense (+1.9%).
58.8% have used their main Cavalry team in GHBs/Tempests (+1.4%).
7.5% have more than +5 in merges spread across their main Cavalry team, though this question failed to specify the star-level of merges. (+1.9%).

~ Specialty Teams: Flier Emblem ~

Comparison to last month’s results are in parentheses at the end of each line.

91.1% can complete the monthly Flier quests (+8.3%).
88.3% can field a full Lv.40 Flier team (4 Flier units) (-3.8% w/ Lv.40 specification).
50.9% use a tome flier on their main Flier team (-2.7%).
35.2% have at least one flier with Hone Fliers on their main team (+3.0%).
23.5% have used their main Flier team in Arena Offense (+5.9%).
12.9% have used their main Flier team in Arena Defense (+2.2%).
26.9% have used their main Flier team in GHBs/Tempest (+2.0%).
5.5% have more than +5 in merges spread across their main Flier team, though this question failed to specify the star-level of merges. (+2.5%).

~ Specialty Teams: Armor Emblem ~

Comparison to last month’s results are in parentheses at the end of each line.

85.4% can complete the monthly Armor quests (+10.1%).
74.5% can field a full Lv.40 Armor team (4 Armor units) (-11.0% w/ Lv.40 specification).
65.0% use Hector on their main Armor team (+7.8%).
89.2% use the Black Knight on their main Armor team (---%).
27.1% use Amelia on their main Armor team (+3.2%).
50.2% have 2 or more units with Distant Counter on their main Armor team (+41.8% w/ addition of DC weapon).
1.0% have 2 or more units with Armor March on their main Armor team (+0.4%).
14.6% have used their main Armor team in Arena Offense (+7.3%).
9.5% have used their main Armor team in Arena Defense (+4.0%).
15.3% used their main Armor team in GHBs/Tempest (+8.9%).
2.8% have more than +5 in merges spread across their main Armor team, though this question failed to specify the star-level of merges. (+0.2%).

~ Specialty Teams: Dragon Emblem ~

Comparison to last month’s results are in parentheses at the end of each line.

67.8% can field a full Lv.40 Dragon team (4 Dragon units) (-18.1% w/ Lv.40 specification).
87.6% use Ninian on their main Dragon team (+13.5%).
7.0% have 2 or more units with Fortify Dragons on their main Dragon team (---%).
9.6% have used their main Dragon team in Arena Offense (+2.3%).
5.8% have used their main Dragon team in Arena Defense (+0.4%).
9.8% have used their main Dragon team in GHBs/Tempest (+3.4%).
5.9% have more than +5 in merges spread across their main Armor team, though this question failed to specify the star-level of merges. (+2.5%).

~ Repeating Questions ~

41.7% believe that every playable character from every main-series Fire Emblem game will be added eventually, down -0.4% from the last time this question was asked. 40.7% do not believe that every playable character will eventually be added. [Graph].

23.1% believe they will eventually reach Tier 20 in Arena, while 41.8% have already reached Tier 20 at least once (up +5.8% from the last survey). 26.1% don’t believe they will ever reach Tier 20, about equal (-0.1%) from the last survey. [Graph].

90.5% believe Intelligent Systems cares about its Free to Play userbase, down -3.5% from last survey’s record high of 94.0%. [Graph].

47.5% have Sharena at 5* rarity (+1.2% compared to last survey). 41.3% have Anna at 5* rarity (+3.4%), and 33.7% have Alfonse at 5* rarity (+4.4%). 42.8% do not have any of the Askr Trio at 5* rarity. [Graph].

~ Miscellaneous Topics ~

Awakening is the most-played main series Fire Emblem game (besides Heroes) at 72.3%, followed by Fates at 66.6%. Third is Sacred Stones at 59.5%. The least-played is Mystery of the Emblem at 6.0%. Full results here: [Graph].
7.1% of respondents neglected to check the Fire Emblem Heroes box!

31.3% have taken a break or hiatus from Heroes for more than a week before eventually coming back. 66.9% have never taken a break for more than a week. [Graph].

+3.8 is the average highest merge level achieved on any unit, and 2 is the median highest merge level. However, this question neglected to specify the rarity level. Since there’s a big commitment difference between 3* and 5* , these results should not be taken too seriously. [Graph].

27.4% favor an enemy-phase, defense-oriented playstyle, while 15.5% favor a player-phase, offense-oriented playstyle. However, the majority 56.2% use a combination of both or don’t favor one over the other. [Graph].

84.2% believe there have been instances of power creep in FE:H, compared to 9.9% who do not. [Graph].

43.86 Orbs is the average decided exchange rate for 20,000 feathers after removing major outliers.

57.8% chose their Summoner Support hero because they are one of their favorite characters, while 32.8% chose them because they are one of their strongest characters. However, I was missing a “both” option, so take these results with a grain of salt. [Graph].

63.2% have used their only copy of a 4* Available unit for Skill Inheritance. A further 25.5% would do so under the right circumstances, while 11.3% would never do so. [Graph].

37.7% have used their only copy of a 5* Only unit for Skill Inheritance. A further 34.0% would do so under the right circumstances, while 28.3% would never do so. [Graph].

7.4% have used their only copy of a Special Limited Time / Seasonal unit for Skill Inheritance. A further 25.9% would do so under the right circumstances, while 66.6% would never do so. [Graph].

20.7% have used their only copy of a Grand Hero Battle unit for Skill Inheritance. A further 36.4% would do so under the right circumstances, while 42.9% would never do so. [Graph].

~ 5* Hero Data ~

41.16 is the average number of Available 5* Heroes. Median is 39.
6.67 is the average number of heroes merged away into other heroes. Median is 4.
4.01 is the average number of heroes used for inheritance. Median is 3.
0.49 is the average number of heroes sent away for feathers. Median is 0.
51.95 is the average TOTAL number of 5* Heroes given all of the above data sets. Median is 48.

For the current AVAILABLE number of 5* Heroes:
  • 41.16 is the average number of 5* heroes available in barracks among all players.
  • 30 is the cutoff for the 25th percentile
  • 39 for the 50th percentile
  • 47 for the 75th percentile
  • 58 for the 90th percentile
  • 71 for the 95th percentile
For the TOTAL number of 5* Heroes
  • 51.95 is the average total number of 5* heroes obtained for all players.
  • 36 is the cutoff for the 25th percentile
  • 48 for the 50th percentile
  • 59 for the 75th percentile
  • 74 for the 90th percentile
  • 95 for the 95th percentile

~ Other Game Data ~

46.48 is the average number of Orbs at the time of this survey. However, the Median is 14.5.

45,775 is the average number of Feathers at the time of this survey. Median is 25,000.

123/176 is the average unique hero count (Hero Catalog number) at the time of this survey. The median is 124/176.

Only 19.8% have reached S-rank Summoner Support with more than one hero. Only 2.5% have reached S-rank Summoner Support with more than five. The average is 1.37.

6.32 is the average number of Heroes to have at max Hero Merit (3000). The median is 6.

241.06 is the average Barracks size. The median is 205. 53.8% have expanded their barracks at least once beyond the default 200.

74.85 is the average number of Sacred Coins, though this question was ill-timed as the Sacred Seal Forge came out right around the same time as this survey. As such, this result is highly unreliable.

46.4% find the 5* Hero Data collection and results to be valuable, while 41.2% answered “sort of” and 2.5% do not. [Graph].

88.1% do not find the 5* Hero Data survey difficult or stressful to fill out, while 9.3% answered “sort of” and 1.7% do. [Graph].

Thank you for your suggestions and replies to the 5* Hero Data survey – I will continue to tune and adjust it to be as valuable as possible.

~ Special Results: Number of 5* Heroes by Join Time ~

The following is a graph plotting the Total Number of 5* Heroes by Join Time: [Graph].

~ Special Results: # of 5* Heroes vs. Money Spent ~

The following graph plots the average number of 5* heroes for each spending bracket: [Graph].

Do not take this as incentive to spend more for higher return – remember that gachas are gambling, and can be addicting. Always have a plan of how much you’re willing to spend, and stay below an amount you can afford and feel comfortable with.

~ Special Results: 5* Hero Data for Release Month F2Ps Only ~

For the current AVAILABLE number of 5* Heroes:
  • 35.96 is the average number of 5* heroes available in barracks among players joining in February.
  • 30 is the cutoff for the 25th percentile
  • 36 for the 50th percentile
  • 42 for the 75th percentile
  • 47 for the 90th percentile
  • 51 for the 95th percentile
  • 57 for the 99th percentile
For the TOTAL number of 5* Heroes
  • 43.28 is the average number of 5* heroes obtained for players joining in February.
  • 35 is the cutoff for the 25th percentile
  • 44 for the 50th percentile
  • 52 for the 75th percentile
  • 58 for the 90th percentile
  • 63 for the 95th percentile
  • 71 for the 99th percentile

~ Bonus Questions ~

Dancers/Singers are the most dreaded unit type to face (49.0%), followed by Tome Cavalry (22.7%) and Archer Cavalry (16.1%). [Graph].

Who is your Favorite Hero?
  • Ike (5.5%) is the winner, followed by Nino (4.8%) and Brave Ike (3.9%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, the Brave Heroes shook up the top ten, Bridal Cordelia fell 5 spots to 10th, and Julia and Reinhardt dropped out of the top ten.

Who is the most Overrated Hero?
  • Reinhardt (22.3%) is the winner, followed by Brave Lyn (11.4%) and Hector (11.1%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Ike dropped 4 spots to 8th, Bridal Cordelia dropped 3 spots to 6th, and the Brave and Performing heroes again shook up the top ten.

Who is the most Underrated Hero?
  • Alfonse (5.6%) is the winner, followed by Robin (M) (3.8%) and Sophia (2.7%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Sophia rose 5 spots to 3rd, and Eliwood, Klein, and Corrin(M) all dropped out of the top ten from 3rd, 4th, and 5th respectively.

Who is your Most Wanted Hero?
  • Performing Azura (9.4%) is the winner, followed by Hector (7.9%) and Performing Inigo (5.4%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, the Performing Heroes took the top ten by storm, and Hinoka rose 5 spots to 5th.

Who do you currently have as your Summoner Support?
  • Brave Lyn (10.4%) is the winner, followed by Nino (5.8%) and Ike (5.6%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].

Who do you use most often to kill Brave Lyn in Arena?
  • Brave Lyn (12.1%) is the winner, followed by Robin (M) (8.9%) and Reinhardt (8.6%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].

Which Fire Emblem character do you most want to see added to Heroes?
  • Micaiah is the winner, followed by Lute and Morgan (both genders)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].

13.8% have participated in all 7 of these surveys. Thank you all for your continued support!

The average survey respondent has participated in 3.18 surveys.

This survey gained 31.1% that had never responded to one of these surveys before. Full results here: [Graph].

Graphs for the “Rate your feelings on the following statements” questions:
  • [Graphs Part 1], [Graphs Part 2].
  • The most responses of “Strongly Agree” is on the statement “The FireEmblemHeroes subreddit is my main source of FE:H information and discussion”
  • 4.06 is the average rating on “Dancers don’t need good offensive stats to be good units”
  • 4.34 is the average rating on “The Choose Your Legends event exceeded my expectations”
  • 3.22 is the average rating on “My luck in this game is about average compared to people with comparable money/time investment”
  • 4.30 is the average rating on “The FireEmblemHeroes subreddit is my main source of FE:H information and discussion”
  • 3.82 is the average rating on “The Sacred Coins’ purpose meets my expectations”
  • 3.27 is the average rating on “Gennys are friends, not fodder”

~ Feedback ~

As always, I received lots of great feedback, both in your survey responses and in the thread itself. A heartfelt thank you to all participants for your encouragements and criticisms - these surveys wouldn’t be where they are without your feedback. But it’s not all serious: feedback messages also included:

Finally, I’ve made two comments below to organize conversation around two specific topics:
  1. If you want a direct response to a question you wrote in the feedback, respond to the “Questions” comment below
  2. High-effort FE:H song-parodies are honored with their own comment titled “Song Parodies” below.

~ Closing Remarks ~

[For all of the graphs in one album, click here].
 
The 5* Lv.40+10 Build Compendium
If you have a 5* Lv.40+10 build, head over to this thread to submit it

There are only 15 heroes left without 5* Lv.40+10 builds:

Abel, Bartre, Gaius, Gordin, Hinata, Jaffar, Jakob, Laslow, Lissa, Luke, Saber, Serra, Sophia, Sully, Xander (Spring)
 
Extra Life 2017: Team Fire Emblem

Coming up on November 4th is the Extra Life livestream event to raise money for children’s hospitals. If you haven’t seen u/darkdogdemon ‘s post about it, check it out here. It’s a worthy cause, and just a little of your time or money can go a long way towards helping young Heroes defeat their Trials.

A source on the inside informs me that there’ll be some very special guests, exclusive prizes up for raffle, and not 1, not 2, but at least 10 different Fire Emblem games being played throughout the 24-hour period! If you haven’t played the games of some of your favorite characters in FE:H, this would be a great opportunity to see their origins!

Keep a lookout on this sub for more details coming soon!
 
Thanks again to everyone who participated! I hope you find the results interesting, and if there’s anything else you think can be discovered from the data, let me know and I’ll do my best to oblige!
 
P.S., to the person who always ends with #BuffFlorina: your message was the sweetest thing I’ve ever read, and people like you are why I keep doing these. Thank you.
submitted by ShiningSolarSword to FireEmblemHeroes [link] [comments]

Week 48; Experts in authoritarianism advise to keep a list of things subtly changing around you, so you’ll remember.

The humanitarian crisis in Puerto Rico worsened with the inadequate response by the federal government. Amid criticism, Trump threatened to pull out, but later backed off. Although the death count officially stands at 45, reporting revealed possibly hundreds more preventable deaths related to the Hurricane Maria.
Trump remains silent on both California’s deadliest wildfires and the deadliest combat incident since he took office. He continues to focus on undoing Obama’s legacy, piece-by-piece. The Mueller investigation hit Trump’s inner-circle, and social media’s role in aiding Russia continues to unfold.
  1. On Saturday night, Richard Spencer led another white supremacist torch-lit rally at University of Virginia. The rally lasted 10 minutes and 40-50 people attended. Spencer vowed, “we will keep coming back.”
  2. On Sunday, Trump attacked former ally Sen. Bob Corker in a series of incendiary tweets, saying “Corker “begged” me to endorse him for re-election” and “wanted to be Secretary of State.” Trump claimed to have said no to both.
  3. Corker responded, tweeting it’s a shame the WH has become an “adult day care center,” and that someone “missed their shift this morning.”
  4. On Sunday, Pence left a Colts game after a protest during the national anthem. Pence later issued a full statement opposing the protests. The Colts were playing the 49ers, a team known to protest.
  5. Before the game, Pence tweeted a photo of him and the Second Lady wearing Colts gear. The photo was one he originally tweeted in 2014.
  6. Shortly after, Trump tweeted he had asked Pence to leave the game “if any players kneeled,” and said he was proud of Pence and the Second Lady.
  7. The pool of journalists covering Pence were not allowed into the stadium, and were told, “there may be an early departure from the game.” ABC estimated Pence’s flight cost taxpayers nearly $250k.
  8. Bowing to pressure from Trump, the Cowboys’ Jerry Jones, after kneeling with players in week 3 of the season, changed course saying any player who “disrespects the flag” by kneeling will not be allowed to play.
  9. On Tuesday, Trump threatened the NFL over protests saying the league is “getting massive tax breaks” and the law should be changed. This claim is false: the NFL gave up its 501(c)(6) tax-exempt status in 2015.
  10. On Tuesday, bowing to pressure from Trump and fans, NFL Commissioner Roger Goodell, who previously had said players had the right to voice their opinions, sided with owners opposed to letting players demonstrate.
  11. On Monday, Pence headlined a fundraiser in CA for Republicans including controversial, Kremlin-ally Rep. Dana Rohrabacher. Rohrabacher had a previously undisclosed meeting in Russia with Veselnitskaya described in Week 47.
  12. University of Wisconsin approved a policy which calls for suspending or expelling students who disrupt campus speeches and presentations. The policy mirrors Republican legislation passed by the state Assembly.
  13. On Columbus Day, unlike Obama, Trump celebrated the “arrival of Europeans,” but did not mention of the suffering of Native Americans.
  14. On Sunday, the Trump’s DHS allowed the Jones Act waiver, which helped speed relief to Puerto Rico, to expire. No explanation was given.
  15. Trump’s EPA announced it would repeal the Clean Power Plan, Obama’s signature policy to curb greenhouse gas emissions from power plants. The statement described the regulation as the “so-called Clean Power Plan.”
  16. On Friday, Trump addressed the Value Voters Summit hosted by the Family Research Council, which has been classified by SPLC as an anti-gay hate group. Trump is the first US leader to address the group.
  17. Reuters reported the Trump regime has been quietly cutting support for halfway houses for federal prisoners, severing contracts with as many as 16 facilities, necessitating some inmates stay behind bars longer.
  18. ABC reported the Treasury Dept’s inspector general is looking into allegations reported by BuzzFeed in Week 47 that agency officials have been illegally looking at private financial records of US citizens.
  19. A report compiled by the Government Accountability Office (GAO) at House and Senate Democrats’ request, found the Trump transition team ignored ethics officials and refused to cooperate with the GAO.
  20. Trump named Kathleen Hartnett White to the WH’s Council on Environmental Quality. Hartnett White, a climate science denier, once also said, “fossil fuels dissolved the economic justification for slavery.”
  21. In response to a filing by CREW, Trump’s DOJ told a court in DC that Trump can destroy records without judicial review, including tweets.
  22. Brian Brooks became the second candidate under consideration for deputy Treasury Secretary to withdraw from consideration. Mnuchin said he has no plans to fill the number two slot in his agency.
  23. WAPO reported at the Interior Dept, when Zinke enters the building a staffer takes the elevator to the seventh floor, climbs the stairs to the roof and puts up a special flag. The flag comes down when he leaves.
  24. On Wednesday, NBC reported Tillerson calling Trump a “moron” was provoked by Trump suggesting a tenfold increase in the US nuclear arsenal during a July 20 meeting with the high-ranking national security leaders.
  25. In response to the story which he called “Fake News,” Trump tweeted a threat to revoke the broadcasting licenses of “NBC and the Networks.”
  26. Later that afternoon, at a news conference, Trump again lashed out at the independent news media saying it’s “frankly disgusting the press is able to write whatever it wants to write.”
  27. In a statement Wednesday night, Republican Sen. Ben Sasse asked Trump if he was “recanting” his oath to protect the First Amendment.
  28. Indiana Republican lawmaker Jim Lucas drafted a bill that would require professional journalists to be licensed by state police.
  29. Under pressure to confirm Trump’s judicial nominees, McConnell will no longer allow “blue slips,” used by senators to deny a nominee from their state a Senate Judiciary Committee hearing and vote on confirmation.
  30. The Trump regime withdrew from United Nations Educational, Scientific and Cultural Organization (UNESCO), citing anti-Israel bias and a being in arrears on a $550 million payment. Israel remains part of UNESCO.
  31. NYT published an interview with Corker in which he said Trump is treating his office like a “reality show” with reckless threats at other country that could put our country “on the path to World War III.”
  32. Corker said he is concerned about Trump, and Trump’s behavior should concern “anyone who cares about our nation.” He added there is no ‘good cop, bad cop’ underway with Tillerson — Trump is undermining diplomacy.
  33. Corker said nearly all Senate Republican share his concerns: “the vast majority of our caucus understands what we’re dealing with here.”
  34. WAPO reported Trump is frustrated by his cabinet and that he is not getting enough credit for his handling of three hurricanes. Trump is lashing out and rupturing alliances with both Republicans and Democrats.
  35. One confidant said Trump is like a whistling teapot, saying when he does not blow off steam, he can turn into a pressure cooker and explode: “I think we are in pressure cooker territory.”
  36. Politico quoted 10 sources current and former WH aides who employed strategies like delays and distractions as “guardrails” in trying to manage Trump’s impulsivity.
  37. Vanity Fair reported sources say Trump is “unstable,” “losing a step,” and “unraveling.” They say the WH is in crisis as advisers struggle to contain Trump who is increasingly unfocused and consumed by dark moods.
  38. Trump allegedly told his former bodyguard Schiller, “I hate everyone in the White House!” Kelly is allegedly miserable in the job, and is staying on in a sense of duty and to keep Trump from making disastrous decisions.
  39. One former official speculated Kelly and Mattis have discussed what they would do if Trump ordered a nuclear strike — “would they tackle him?”
  40. According to sources, Bannon said the risk to Trump’s presidency wasn’t impeachment, but the 25th Amendment. Bannon thinks Trump has only a 30% chance of making it the full term.
  41. In a column “What Bob Corker Sees in Trump,” conservative columnist Peggy Noonan urged Republicans they have a duty to speak on the record about what they see happening with Trump.
  42. On Thursday, at a signing ceremony for his health care executive order, Trump nearly walked out of the room without signing the order. Pence pulled him back in.
  43. On Tuesday, Trump said in an interview with Forbes that he could beat Tillerson in an IQ test. Trump met with Tillerson later that day at the WH.
  44. On Friday, Corker called out Trump for his effort to disempower Tillerson saying: “You cannot publicly castrate your own secretary of state without giving yourself that binary choice.”
  45. CNN’s Fareed Zakaria said, “It’s very clear now that we essentially have no diplomacy going on in the United States,” adding the way Trump has treated Tillerson is “the most dramatic example of it.”
  46. On CBS’s 60 Minutes, Parscale claimed he fine-tuned ads on Facebook to directly reach voters with the exact messages they cared most about. He also claimed he handpicked Republican Facebook employees to help.
  47. Daily Beast reported the Kremlin recruited two black video bloggers, Williams and Kalvin Johnson, to produce incendiary YouTube videos calling Hillary a racist. The videos were spread on social media platforms.
  48. WAPO reported Google has uncovered evidence about $100k of ads purchased by Russian agents to spread disinformation on across the company’s many products, including YouTube, during the 2016 election.
  49. Google said the ads do not appear to be from the same Kremlin-linked troll farm that bought ads on Facebook. Some ads touted Trump, Bernie Sanders, and Jill Stein, while others aimed to fan the flames of divisive issues.
  50. Rep. Devin Nunes, who recused himself as Chair of the House Intel Committee’s Russia probe, unilaterally signed off on subpoenas to Fusion GPS, the research firm that produced the Steele dossier. Democrats were not consulted.
  51. Reuters reported Chuck Grassley, the Republican chair of the Senate Judiciary Committee, is also taking steps to discredit the dossier according to Democrats on the committee.
  52. Carter Page told the Senate Intel Committee that he will not cooperate with any requests to appear before the panel on Russia, and will plead the Fifth.
  53. Daily Beast reported the House Permanent Select Committee on Intelligence is looking at Cambridge Analytica’s work from the Trump campaign as part of its Russian probe.
  54. Cambridge Analytica, which has ownership ties to the Mercers and Bannon, was brought in to help the campaign by Kushner. The company is also under investigation in the UK watchdog for its role in Brexit.
  55. NYT reported Israel caught Kaspersky Lab working with the Russian government to search the world for US secrets, using Kaspersky software to scan for classified words. Kaspersky software is used by 400 million people.
  56. WSJ reported that Russia’s use of the Kaspersky program to spy on the US is broader and more pervasive than the operation against one individual in Week 47. Trump continues to deny Russian meddling in the US election.
  57. Politico reported as part their posture to cooperate, Trump’s attorneys may offer Mueller a meeting with Trump. If Mueller doesn’t ask by Thanksgiving, attorneys may force the issue by volunteering his time.
  58. Legal experts were surprised by Trump’s lawyers strategy noting Trump would be speaking under oath and he routinely distorts facts, and that Trump would be interviewed in connection with a criminal investigation.
  59. CNN reported Russian operatives used YouTube, Tumblr, and even Pokémon Go as part of their effort to interfere in the election, using a campaign titled “Don’t Shoot Us” to spread a divisive message.
  60. NBC reported Manafort had a previously undisclosed $26 million loan from Deripaska through a series of transactions. It is unclear if the $26 million is a loan or an indirect payment from the Russian oligarch.
  61. The loan brings the total financial relationship between Manafort and Deripaska to $60 million over the past decade, according to financial documents filed in Cyprus and the Cayman Islands.
  62. Manafort’s spokesman, Jason Maloni, initially responded to NBC with a statement including: “Mr. Manafort is not indebted to former clients today, nor was he at the time he began working for the Trump campaign.”
  63. Maloni’s statement was later revised and that sentence was removed. Both Manafort and Maloni have received subpoenas to supply documents and testimony in the Mueller probe.
  64. Yahoo reported Andrew Feinberg, former correspondent for Sputnik, provided a guide and emails to FBI investigators looking into possible violations of the law which requires agents of foreign nations to register with the DOJ.
  65. Further, the Senate Select Committee on Intelligence is investigating RT and Sputnik as possible parts of the Russian state-run propaganda machine in the broader probe into Russia’s election meddling.
  66. On Friday, Mueller’s team interviewed Trump’s former chief of staff, Priebus. Priebus’ lawyer said he voluntarily met with investigators and “was happy to answer all of their questions.”
  67. Priebus was present during Trump’s efforts to limit the Russia probe, and for discussions that led to the firing of Comey. He was also asked to leave the Oval Office before the infamous Trump-Comey conversation.
  68. Politico reported Twitter deleted tweets and other user data of potentially irreplaceable value to investigators in the Russia probe.
  69. Federal investigators believe Twitter was one of Russia’s most potent weapons. Bots and fake accounts launched recurring waves of pro-Trump, anti-Clinton story lines that were either false or greatly exaggerated.
  70. AP reported Twitter has turned over 201 accounts linked to Russian attempts at influencing the 2016 election to Senate investigators. It is unclear if the posts associated with these accounts have been deleted.
  71. CNN reported an attorney for Roger Stone said he has complied with the House Intel Committee request to provide the identity of his intermediary to WikiLeaks’ Assange.
  72. WSJ reported Congressional investigators are homing in on connections between the Trump campaign, and Facebook, and Twitter. Digital director Parscale was paid $88 million during the campaign, the highest paid vendor.
  73. Every vendor that worked with Parscale on the Trump campaign signed a nondisclosure agreement, and there are no federal disclosure requirements for online ads.
  74. Both Congress and Mueller are investigating the role activity on Facebook and Twitter played in the 2016 election, and whether the Russian social-media activity was in any connected to the Trump campaign.
  75. A Morning Consult poll found Trump’s approval has fallen in every state since he took office. The swings were as high as 30 percentage points in blue-states IL and CA, to 11 points in red-state LA.
  76. A Reuters/Ipsos poll found Trump’s popularity is eroding in small towns and rural communities: in September 47 approve/47 disapprove, down from 55/39 in his first four weeks in office.
  77. WAPO reported as of October 10, Trump’s first 263 days in office, he has made 1,318 false or misleading claims.
  78. The Brookings Institute released a 108-page report which concluded Trump “likely obstructed justice” in his firing of Comey. If Mueller agrees, there are legitimate articles of impeachment that could be drawn up.
  79. In a letter to Mattis, over 100 Democrats are demanding proof that Trump did indeed consult with the Pentagon as he claimed in a tweet, prior to announcing his ban of transgender individuals from military service.
  80. A Kaiser Foundation poll found 62% of Americans say Puerto Ricans aren’t getting the help they need. 76% were aware Puerto Ricans are US citizens.
  81. On Thursday, in a series of tweets, Trump threatened to abandon Puerto Rico’s recovery effort, blaming the island for its infrastructure problems and saying and relief workers would not stay “in P.R. forever.”
  82. The tweets follow harsh criticism from Puerto Rico of the Trump regime’s response to Hurricane Maria. One Puerto Rican said, “He doesn’t think of us as Americans.”
  83. Trump also quoted a Sharyl Attkisson, a television journalist with Sinclair Broadcasting, in saying that while Puerto Rico survived Hurricane Maria, now “a financial crisis looms largely of their own making.”
  84. Later Thursday, the WH issued a statement committing “the full force of the U.S. government” for now, but adding “successful recoveries do not last forever.”
  85. At a House Energy and Commerce hearing about efforts to rebuild the island’s energy grid, Sec. Rick Perry referred to Puerto Rico as a country.
  86. Next day, Trump referred to the Virgin Islands’ governor as a president.
  87. VOX reported although the official death count in Puerto Rico is 45, they found 81 death linked to Hurricane Maria, as well as 450 more reported deaths, most of causes still unknown, and 69 still missing.
  88. Puerto Rico’s governor said four deaths are being investigated as cases of leptospirosis, a disease spread by animals’ urine through contaminated water. A total of ten people have come down with the disease.
  89. Rachel Maddow reported a doctor resigned from the disaster response team in Puerto Rico after seeing medical workers getting manicures and pedicures from residents of the island in medical triage tents.
  90. NYT reported on Puerto Rico’s health care is in dire condition, and continues to suffer from mismanagement. The US Comfort ship with 800 medical personnel which can serve 250, has seen 82 patients in six days.
  91. CNN reported Puerto Ricans are drinking water from a hazardous-waste site, having no other options for water.
  92. A Politico/Morning Consult poll found just 32% of registered voters think the federal government has done enough to help Puerto Rico.
  93. Bloomberg revealed one of its reporters was inadvertently put on the Pentagon’s internal email list which detailed how to spin Hurricane Maria to convince the public that the government response was going well.
  94. On Thursday, Trump also signed an executive order ending Obamacare subsidies for the poor. Not paying the subsidies could boost premiums for millions and send the health insurance exchanges into turmoil.
  95. NPR estimated consumers who earn 400% of the federal poverty level — $48k for individuals or $98.4k for a family of four — will see their the cost of their plans rise by, on average, 20% nationwide.
  96. Doctors, hospitals, insurers, state insurance commissioners and patient advocates denounced Trump’s move. Trump actions puts pressure on Congress to protect consumers from soaring premiums.
  97. WSJ reported if Congress doesn’t succeed, WH aides said Trump “will claim victory” for ending the Iran deal, cutting billions in payments to health insurers, and deporting hundreds of thousands of immigrants.
  98. On Friday, a coalition of attorneys general from 18 states and DC filed a lawsuit to block Trump’s halt to subsidy payments under Obamacare.
  99. NYT reported as of Friday, Trump has taken 12 actions which could weaken Obamacare and curtail enrollment, including spreading negative news releases and posting infographics criticizing the health law.
  100. On Saturday, Trump boasted on Twitter that health insurance companies’ stocks “plunged yesterday” after his steps to dismantle Obamacare.
  101. A Kaiser Health poll found 71% of Americans say the Trump regime should work to improve Obamacare, while just 21% say make it fail.
  102. On Friday, Trump slammed Iran as a “menace” and called for “decertification” of the nuclear deal, Joint Comprehensive Plan of Action (JCPoA), saying Iran is “not living up to the spirit of the deal.”
  103. Trump sent the deal back to Congress with a 60-day window to address its “many serious flaws” or see it “terminated.”
  104. Top officials on Trump’s national security team, including Mattis and Tillerson, said Iran has technically complied with its restrictions. The International Atomic Energy Association also confirmed compliance.
  105. Daily Beast reported while McMaster also wanted to save the Iran Deal, Trump consulted Fox News’ Sean Hannity and former UN Ambassador John Bolton, two neoconservatives who pushed for decertification.
  106. The leaders of Britain, Germany and France declared their commitment to stand by JCPoA. They deal was the culmination of 16 years of diplomacy.
  107. After being added to Trump’s travel ban, Chad pulled its troops from the fight against Boko Haram in Niger. US officials had warned Trump his decision would have major consequences for the fight against terrorism.
  108. California’s deadliest wildfires charred more than 221,754 acres of land in Northern CA, and left at least 35 dead and hundreds more missing. Trump has yet to publicly comment or tweet about the wildfires.
  109. Nor has Trump publicly commented on the deadliest combat incident since he took office, which took place in Niger last Saturday while Trump was golfing. The ambush by ISIS left four soldiers dead and two wounded.
  110. As the week ended, 24 days after Hurricane Maria, just 64% of Puerto Ricans had access to drinking water, and only 14.6% had electricity.
  111. Trump spent his fourth weekend since Hurricane Maria golfing. On Saturday, he visited Trump National Golf Club in VA, his 72nd day of golf since taking office.
submitted by 1000000students to TheConstitution [link] [comments]

[Steam] Winter Sale- Hidden Gems II; The Eleventh Hour

Personal Note: If you found any other hidden gems, or just have something to say, say it in the comments! It's the eleventh hour and people can actually hear you now!

Inspired somewhat by the recent post of Hidden Gems, I found that it's largely become completely congested. As such, I'll coalesce a lot of the deals posted by the guys there here, instead. I'll add others in case I find any of them in the original thread.
Personal Favorites
Puzzle Games found by crabbit
Random picks by ND1Razor
Unusual Games found by thelazyreader2015
RPGs loved by thelazyreader2015
Games Thrice Reposted by ParanoidAndroid1309
strikan33 posts the base list
With some other titles, Art4dinner recommends:
Gramis Silently slides:
A small list by thinkforaminute
Story rich, atmospheric game dragged into the light by BabyMustache
Less than a quid by Dux0r
A list of openish world RPGS from thelazyreader2015
Wishlist and personal favorites from gpt999
Misc Recommendations
With the large quantity of the old deals posted, I'd love to see any other hidden gems there might be out there. I'll post the two major things from the previous thread (The massive posts on Coop games and the massive post on games less than three dollars) below, and I'll post any other collections or mild reccomendations I find above.
submitted by Ullyses_R_Martinez to GameDeals [link] [comments]

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